>> I was a programmer on Diablo 2 and used the Diablo 1 source code
> Don't leave us hanging,
Hi, I'm looking for a working Dupe Program or method to dupe items on closed Diablo 2 LOD, Battlenet Europe Realm v 1.12. I will pay after the dupe has been.
Yes, don't leave us hanging!
Did you ever work on the problems of item duping on Closed Battle.Net?
I never understood why some games were 'bugged': Certain characters would leave a game and find that their inventory would not save. This meant they could go back in the game, drop all their items, leave the game, and repeat this while the characters that did save could pick it up, creating copies of good items. The mule character could even join another game where it would save, stock up on good items and drop those.
I also never understood what would trigger a bugged game. We used IRC for announcing whenever a 'run' turned out to be buggy for a single player. And I wrote an IRC bot for keeping track of item trades for some dudes who gave me several accounts full of characters full of really good items. I gave it to my brother who eventually made thousands selling those items.
> is there a hidden cow level in the Diablo 1 source?!
Diablo I has a ton of lost treasure hidden in diabdat.mpq. I recall that they shipped the game prematurely and simply dropped a large chunk of the storyline; full characters, dialogues, items, plot triggers. Some of that storyline ended up in Diablo II. I can't find a good archaeological overview online - perhaps this isn't as well-documented as I assumed.
If anyone feels nostalgic, there's a really good Diablo I mod called The Hell out there. I believe mods are written by disassembling the original game, extending this with your own, custom assembler code, and reassembling it. What a beautiful consequence of the simplicity of writing games in C.